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Go on to the pedestal and watch the scenes. It’s quite a lot so it could take a minute. This will reveal a second Storage Key that opens the upstairs door in the storage room.Go to the storage room and open the door to reveal a room with some wooden crates and a large yellow block. He flips, flaps, and slaps! You’ll appear in the opposing major league locker room. Mario has the opportunity to name the little guy. It will be Attack, Defense, or Evasion. It says nothing in the world is as hard as an Iron Cleft, so its Defense is impenetrable. An upset on the way?'. After the battle Mario is rewarded with 14 coins and he receives another warning not to pursue the crystal star. Hop up the wooden crates to reach the rooftops. Time passes, the pages turn and a new chapter unfolds in an unfamiliar land! Give him all of the trunks. After another scene with the computer, go back outside and use the nearby elevator. Eat this first cake to replenish all stats.Magikoopa MastersThese three magicians put up a small fight but after they are beaten Bowser storms the ring and attacks Mario. ALSO AVOID JUMPING ON CLEFTS. Mario and his friend Goombella pop out of the warp pipe in the Petal Meadows. Paper Mario: The Thousand-Year Door; Table of Contents; Getting Started. He’s uglier than I expected. This brings Mario to an area where he can travel down the steps to find 2 question mark boxes. Mario, whose Magic… Walk to the right and press A over the small hole in the floor to eavesdrop on a conversation between Jolene and Grubba. These two have high defense and attack, so use powerful attacks to defeat them fast. Be sure to follow the stipulation. Go around the secret wall next to Merlon’s house and talk to Darkly (the guy with the yellow eyes). It can be sold for up to 100 coins. Mario and company first encountered them in Boggly Woods, … Destroy the big block to find out where some of the fighters have gone. His Poison Bite can be dangerous, but his ground pound is even more annoying. Fall down the hole that was covered by the yellow block to enter a crawl space. In one of the lockers there is a uniform, grab it, and use the changing room to put on the X-Naut disguise. Change back into your regular clothes and go out the door. appears. 3. Use your hammer or items if one of them is electrified. Go behind them and keep looking until you find another star piece. Walkthrough 1. Walkthrough - Chapter 3 Glitzville is a brand new area to explore. Looks like they have an update on Glitzville. When they are low on HP they release a barrage of attacks. Watch yet another scene with Ms. Mowz and switch to Flurrie. Controls; In the Field; Party Members; Battle Information; Walkthrough. It seems as though the champion's belt is a fake, and Mario receives an e-mail that the real crystal star is somewhere else in Glitzburg. Mario receives 15 coins and his ranking increases to 2 after this battle.The KoopinatorThis metallic menace has a heavy charge attack that can take Mario out in a few rounds. First off, go back to Glitzville and buy two hotdogs (if you haven’t done so earlier). By pressing the X button, Mario will ride Yoshi. Paper Mario: The Thousand-Year Door Walkthrough. After naming him and looking at the short tutorial, you’ll be ready for your revenge against those stinkwads! Drop down and use the super hammer technique to get rid of the big block. X will e-mail you again, telling you to go to the storage room next to Grubba’s office. Accomplish the stipulation and take care of these weaklings. Work your way through the crowd (you can bash them with your hammer for a few laughs) and go outside. Grab the Shine Sprite and go into the door and try to go down the pipe. Mario receives 13 coins for winning this match.Craw-daddyThis enemy has a charge attack and a spear throw that can be difficult to block. Use Mario's hammer attack to destroy the big yellow block and reveal a spring. Jump in the box to find the Last Stand Badge.Talk to the doormen until one of them lets Mario enter Grubba's office. Added on: May 28, 2014; Paper Mario: The Thousand-Year Door - Intro. The characters are all two-dimensional, however, the world is three-dimensi… If you can guard well, it should be somewhat easy. Go to the changing room to the right and press A near the curtains. After the fight, an old friend will come in and challenge you. Prologue Chapter One Chapter Two Prologue ... As in the original Paper Mario, Peach's section is used to gather info on what the enemy is up to. BowserMax HP: 30 Attack: 3  Defense: 1He has a poisonous bite and a ground pound that cancels out one of Mario's commands. This guy’s tough. Go back to Rogueport and get the Cake Mix you stored earlier (or buy one from the Pianta Parlor if you didn’t). His attack pattern is simple: first he increases the number of times he can attack... Then he powers himself up with all sorts of crazy power- uppy moves. Warp PipesWalk to the professor's house and take the warp pipe down under the city and head towards the Thousand Year Door. You must win your fight, as well as do the stipulation that Grubba tells you in order to move up the ranks. These contain a Slow Shroom and Gradual Syrup.Head back up top and drop down the grate again. The Boomerang Bro is the most dangerous one, so take him out first (if you can still use jump). Go back to the backstage area, go towards the locked door, and watch the scene. Version History III. Leave the locker room and the Rawk will intimidate Mario, then head to the phone booth in front of the item shop and go to the phone booth to find a Storage Key.Use this to enter the padlocked door back in the Glitz Pit. It turns out the crystal star is on the belt and Mario must fight his way to the top to obtain it. Professor Frankly will then Inform Mario … Chase the egg until it hops on top of the hot dog stand and falls asleep. Huge thanks to Orian for providing the walkthrough! The craziest thing about this meathead is that he used to be that chubby Grubba. He owns many ships, his favorite being the S.S. Flavion, which he and Mario need to use to travel to Keelhaul Key. If you fail the requirement may change for said fight.Goomba Bros. Winning will reward Mario with thee coins.KP Koopas The reward for this match is four coins.Pokey TripletsFor winning this battle Mario gets four coins.Dead BonesFor winning this battle Mario gets 5 coins.Spike Storm Mario gets 5 coins.Secret EggsAfter this battle, one of the minor league fighters will inform Mario that the hot dog stand outside is getting a new type of hot dog made with special eggs. ), Rank 4th: The Magikoopa Masters (1 Red, Green, and White Magikoopa), Rank 1st: The Koopinator (1 Dark Koopatrol), Boss Fight: The Great Gonzales vs. Rawk Hawk (Championship Match), https://strategywiki.org/w/index.php?title=Paper_Mario:_The_Thousand-Year_Door/Chapter_3:_Of_Glitz_and_Glory&oldid=865316. Use your Super Jump to uncover an underground star piece in the center of the room. Outside the store you are standing on behind the orange tapastry is an Inn coupon. After he gets down to below 10 HP, he’ll hang on the rafters. Mario receives 14 coins for this match. Go towards the hole and press A when the ! The Basics 4. Return to the locker room and sign up for the final match.Rawk HawkFinally, Mario has reached the final battle. This is Glitzville. Search Mario's bedside table to find a dried mushroom and get the shine sprite hidden behind the lamp in front of the bed. Watch the scene and another chapter comes to a close. Make sure to guard against these attacks, as well as his famous flame breath. DO NOT EAT IT! Afterward, open the other vent and go through. Paper Mario: The Thousand-Year Door is explicitly related to the first Paper Mario game for the Nintendo 64, as it basically has the same turn-based fighting system for battles. After the scene, you can look in the bushes for some funny dialog, but go inspect the bush at the end for an even funnier scene. Afterwards, go back to your locker room and reserve the next match. Darkly helps Mario out by writing his name on the seat of his pants. Jump into the open crate next to the double doors with the blue symbol. After meeting some of the fighters in the minor league, reserve the next match (you should always heal if your HP and/or FP are low). Talk to the egg and it will join your team.Mario also receives an email containing the Rogueport newsletter. Fire and explosions don’t work on them, so use Earth Tremor or any item that doesn’t fit that description. ... Paper Mario: The Thousand-Year Door. After getting the weird e-mail from X, heal yourself by sleeping in the bed in the corner and reserve the next match (There’s an Ice Storm behind the left most group of lockers). Under the Rawk Hawk poster on top of the juice bar, which requires Koops or Tube Mode to collect. Buy a dried shroom first, then a dizzy dial. Prologue: Chapter 1: Chapter 2: Chapter 3: Chapter 4: Chapter 5: Chapter 6: Chapter 7: Chapter 8: Mario and Goombella pop out of the warp pipe in the Petal Meadows. Paper Mario: The Thousand-Year Door GameCube walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for GameCube ... Walkthrough - Chapter 1. Just use your hammer,preferably the quake hammer to save mass time,and Koops to defeat them (unless Grubba told you not to, in that case, just use Koops, items, and/or Earth Tremor). Knock him off the beam with Flurrie's body slam and he will go back to his weaker dive attacks.After beating the Rawk, Mario is escorted to the champion's room where another email instructs him to find the ghost hidden in the room. Lakitus create more Spinys, so take care of him first. Use his twisty hammer attack to hit the large yellow block in the center of the room. Go to Grubba’s office, which is to the right (from your view) of the locked door. Now’s a good time to upgrade your character(s). Quickly jump across the two platforms and go to the next screen. After talking to Mayor, get out of Mayor's house and go a screen over to the shop. Paper Mario: The Thousand-Year Door cheats, Easter Eggs, Glitchs, Unlockables, Tips, and Codes for GC. 2. Give the Cake Mix to Merlee and get your reward. Table of Contents (press Ctrl+F and type in the code next to the section to jump to it. This Walkthrough shows how to complete the main quest of Paper Mario: The Thousand-Year Door.Side Quests such as The Pit of 100 trials or collecting … Unfortunately the pipe is stopped up, so travel back to the professor to get advice on the situation. With the Super Hammer and Yoshi, three additional Star Pieces can be collected in Rogueport: 'Rookie `The Great Gonzales’ takes Glitz Pit by storm! You’ll find yourself in your regular major league locker room. When you prepare for your next match, someone will give you another piece of cake. Grubba sets Mario up as a minor league fighter who must battle his way to the top. Use the pipe going up to get back to Western Rogueport. After the battle Mario collect 13 coins. There’s only one item to get backstage. Grubba leaves the room and Mario can bash through the next closed vent and drop down into his office. The sale is true, so if you are looking for a great deal on shop points, scoot on over to the Boggly tree and buy up some cheap items.Also, speak to Petuni in the first room of the tree to play a game with her. Eat it and you’ll be completely healed. Head back … Walkthrough - Chapter 4. After putting on a disguise, go right and enter the door at the end of the hallway. Mario receives 12 coins for winning this match. These guys have high defense, so use powerful attacks,like the piercing blow badge, or items. NOTHING you do will damage either of them at this point (not even Earth Tremor or a Superguard). 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